  
          Mr Friendly 
          That it Should Come to This Derek Knows Us
  
          
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        Posted - 2007.10.24 03:55:00 -
          [1] 
          
           
          As someone on SHC pointed out, Eve is not WoW. In WoW, respeccing into a new focus is easy. In Eve, it can take months and months to do so. Further, in Eve, given the tremendous time commitment, people absolutely flip out when changes are made to a ships role that had little or nothing to do with the original aim(s) of the ship. You should never have released a Dev Blog this unpolished.
  Within an hour, there were targeted critiques intelligently attacking the deficits of said blog and giving more intelligent (and consistent with Eve) suggestions for improvement. Again from SHC, someone mentioned that this should have been released in the game development forum with some padding to hide your true intentions. You would have received the same level of intelligent discussion without all of the "OMG the sky is falling and lets all kill the Dev. Burn the Witch" comments that inevitably happen from nerd rage. You should never have released a Dev Blog this unpolished.
  Also, Zulu mentioned this change was change 'only about balance and not about lag'. At this stage of Eve's development, you cannot consider ship changes without simultaneously considering performance questions. If, in example, retaining the front line combat ability of carriers requires (by your own admission) lower sp pilots having a new use for fleet/large gang use, then lower sp pilots will be used (of course, this assumes that more people can be brought to bear whether alts or actual people). So, more players in gang, more lag, more crappy gameplay experiences and more frustration. Making balance changes to ship MUST take into account more than just raw dps applied/ dps repped/ stuff hauled. Ignoring things like lag are ignoring the Greater Eve Game. And that's just idiotic. You should never have released a Dev Blog this unpolished. 
  One final thing and then I'll shut up. You characterized carriers as EXTREMELY proficient (caps added) in multiple roles without refitting. Guys, my Oneiros is extremely proficient in repping, a freighter is extremely proficient in hauling, gank battleships are extremely proficient in laying down the pain (looking at cost/dps of course). The carrier is proficient (NOT extremely proficient) at these things. You're disconnected from the reality of the ship class which leads me to think you are working from false assumptions; always a bad thing when looking at balance issues in my opinion. 
  Please reacquaint yourselves with the carrier class before you start messing about. 
 
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